3D Assets / Unity URP
Growing Crops Low Poly Plants Pack
25 stylized low poly crops that grow continuously from seedling to harvest, for farming, gardening and village games.

- Crop species
- 25
- Shapes per crop
- 5
- Plant LOD levels
- 5
- Harvest props
- 25
From seedling to harvest
29 seconds · Actual Unity footage
Growth that follows your game
Set Growth from your code, or use Plant Auto Grow to reach maturity over a set time. A separate Ripeness control takes produce from green to ripe.
Living fields, simple controls
Wind moves plants, leaves and heads in the URP shader. Adjust colour, shine, backlight and wind on the material to restyle a whole crop.
Ready to plant
Five shapes per crop, matching harvest props and wooden supports add variety. Start with the planted plots, or arrange your own garden.
Explore the collection
Actual Unity renders
Build a garden of your own
25 crops, 125 shapesField crops, vegetables, fruiting plants and climbers, with matching harvested produce.
Plots, paths and supports25 planted plots, nine field pieces, a tomato stake, trellis and hops frame, plus a crate, raised bed and plant marker.
Continuous growth and automatic LODsSmooth growth blending and five plant LOD levels. Plants with the same settings share one cached mesh.
Code and static assetsFull C# source, editable FBX models and a Growing Plant Baker to save any plant state as static meshes and a prefab.
All 25 crops
Field crops: barley, wheat, oats, corn, sunflower and flax.
Vegetables: potato, carrot, beetroot, turnip, onion, garlic, cabbage, lettuce and broccoli.
Fruiting crops: tomato, bell pepper, eggplant, pumpkin and watermelon.
Climbers: cucumber, peas, climbing beans, grapevine and hops.
Technical details & requirements
- Tested in Unity 6000.0.84f1 with URP 17.0.4. URP is required; Built-in and HDRP are unsupported. The demos need no extra packages.
- Full C# source and optional native mesh generators for Windows x64 and WebGL, built in Rust with source included. Other platforms use C#.
- Meshes are generated when settings change, then cached and shared. Buffers are reused. Worker threads are used where supported; this WebGL demo runs generation on one thread.
- Plant Auto Grow supports a set grow time and an On Fully Grown event. Growing Plant Baker saves static meshes and a prefab.
- Four included scenes: Demo, Planting Garden, Plant Review and Overview. The browser demo includes the garden, single-plant viewer and planting garden.
- Art and growth components: no farming simulation, saving system, colliders, terrain tools or audio.
| Model category | LOD0 | LOD4 |
|---|---|---|
| Fully grown crops | 1,038–19,272 | 153–1,142 |
| Harvest props | 236–7,254 | — |
| Wooden props & supports | 96–1,008 | — |
| Field pieces | 330–17,820 | — |
Crops are lighter while they grow. Harvest props, supports and grass have three LOD levels.
